![]() ***NOTE Course does NOT include custom character mesh. We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!Īutodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. Includes all the rigs necessary to learn while following along ![]() rigging tools for Autodesk MayaĪnimation foundation instruction animations: Ball Bounce, Pendulum, & Basic Body MechanicsĪnimating a production ready Idle, Run, Walk, Jump quickly and efficientlyįundamentals of motion capture and how to edit motion dataĪdvanced polish process to create professional level animation ready for game engine (Unreal/Unity) exportĪpplying for animation jobs in the industry and what recruiters at top tier studios look for in a demo reel Process of using IK/FK controllers and best practices of Unreal Engine's A.R.T. Strong Fundamentals of Animation Body Mechanics Understanding how to utilize the reference image plane in Maya to create realistic game engine ready animations Getting started with Maya and understanding the animation process We will cover the following core skill sets: In this course you will learn how to animate your custom created character from scratch. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more.Īutodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity). In this foundation course we will be learning the fundamentals of Character Animation and game development.
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